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Animal crossing city folk ds game
Animal crossing city folk ds game








animal crossing city folk ds game

They can be used to earn the following prizes:īad Bro 'Stache: 2,500 points Banana: 500 points Hero's Cap, Majora's Mask, or Samus Mask: 6,000 points Hero's Clothes, Varia Suit, or Wario Hat: 5,000 points Kart: 10,000 points Midna's Mask: 6,500 points Peach's Parasol: 4,000 points Toad Hat: 3,000 points Triple Shells: 800 points Yoshi's Egg: 1,000 pointsĪfter playing the game for at least one week, successfully complete the indicated task to have Tom Nook's store upgraded to the corresponding level: You can earn 1 point for every 100 Bells spent at Tom Nook's store. Note: These items and structures have no effect other than to show off what you donated.īridge is built: 200,000 Bells Fountain is built: 400,000 Bells Windmill or lighthouse is built: 1,000,000 Bells ABD: 999,999,999 Bells.ĭonate the indicated number of Bells to the Town Fund at Town Hall to unlock the corresponding item or structure. Bank unlockablesĭeposit the indicated number of Bells at the bank to unlock the corresponding bonus: All your previously unlocked items will now be available for sale in the catalog at Tom Nook's store. There's less to do and see on a daily basis, and you'll quickly get bored of what little the game has to offer.Transfer your saved game file from Animal Crossing: Wild World. But City Folk gives the illusion of adding more content while in reality removing most of what made the series compelling in the first place.

#Animal crossing city folk ds game series

All in all, City Folk is not a bad game by itself, and if you were a newcomer to the series then you might even think it's a great game. They also decided to reuse the Wild World music for the hourly tunes, which many fans have called the worst of the series. Instead, your entire village looks like a wasteland after a month or so of solid errand running. Grass can be killed via too much running, which is supposed to make neat looking paths. Then there are a myriad of weird and sometimes downright confusing design choices. It's frustrating and downright dumb that they'd remove so many elements that made interacting with villagers an interesting experience. Gone too is the ability to ask them for jobs or errands to run, though they'll still give you something to do on a very rare occasion. They'll repeat themselves constantly, even giving you generic tutorial advice weeks after you've started playing. But you'll find villagers barely have any sort of personality or things to say. I, uh, don't mean that literally, of course. Picture related Worst of all, particularly for a "communication" game, is the castration of villagers. Any benefit of their constant accessibility is destroyed once you realize they barely change their stock (Gracie only has seasonal items, Redd changes once a week), which further drives you away from ever visiting the city. Instead of being a special and unique visitor to your town, they've been turned into depressingly generic shop owners. Almost every shop or person in the city is someone you've met before, such as Redd or Gracie. So what about the titular city? After all, this is a feature not seen in any other titles. Unfortunately, they took this new concept and filled it with old ones.

animal crossing city folk ds game

For a game that relies so heavily on replay, it's disappointing they'd be so willing to keep old tropes. To be fair, there are minor changes here and there, such as the introduction of silver tools (between normal and gold), but everything ends up feeling very stale within the first few weeks, let alone the first few months. You're not going to find much else to do in your town there are no new hobbies, nothing more you can do with the museum, Nook upgrades the exact same way, etc. Things begin to feel real familiar real quickly, though. You'll be playing it every day thanks to the real world clock and calender. You can collect bugs, furnish your house, make friends with animals, or simply go fishing every day. Of all the things to keep, the Sims meets Harvest Moon element is certainly the most welcome. There is no end game or end goal in these titles. Same premise, same devious loan shark wearing a raccoon costume, and same goal: live your virtual life however you want. Animal Crossing: City Folk Predictably, the general structure of the game is identical to the previous two iterations. As such, I'm approaching this game from the standpoint of someone who has played both the original and Wild World, and I'd imagine this review would be most useful to you if you're also on the same page. I've been addicted to this quaint and relaxing series since the Gamecube release, so it was no surprise that I'd gobble on the sequel on the Wii. To preface all of this: I am a 22 year old male, and I love me some Animal Crossing.










Animal crossing city folk ds game